Thursday 28 June 2012

Character Modelling

Here are a few snaps of our character in the making. It is modeled in Autodesk Mudbox 2011.
We are using the low poly mesh for our animation, and the high poly mesh as a displacement map, so the scenes are workable.

There are about 50 blendshapes for facial expressions.
Also about 30 blendshapes for movement of the clothes (creases).
Textures will be completed in the following days.
 Hair and facial hair will be added later on.